Cuteness plays a big part when we interact with a non-human, whether it’s an animal or an object. It is an important factor that determines a human’s emotion towards a robot. Robots come in all shapes, sizes, and task-based fields. A good UI helps humans to effectively communicate and connect with robots.


Proposal

Observation

There are numerous types of robots out there, each having to accomplish different tasks. Some of them are cute when there’s no need for a cute robot, others try to be cute and do not succeed looking so. There is a Wild West out there where the styling and the task don’t match the UI. But we are at the start of learning about robots and the need for cuteness.

Proposal

I want to create a guide for future robots that will use screens for their interface. I will look into the hardware (styling) as well but I will focus on the interface and how a robot transmits its emotions. I will try to identify what shapes are considered cute for an interface and how animation plays a part in it. I will also find the fields in which a robot might need to be cute.


The science of cuteness

Ethologist Konrad Lorenz defined the baby schema (“Kindchenschema”) as a set of infantile physical features, such as a large head, big eyes, high and protruding forehead, chubby cheeks, small nose and mouth, short and thick extremities, and plump body shape, that are perceived as cute, motivates caretaking behavior, prolongs attention, and elicits reward activity in the brain. Cuteness plays a key role in facilitating social relationships, pleasure, and well-being. The best word that describes the holistic view of cuteness is Kawaii, (lovely, cute, or adorable) is the culture of cuteness in Japan. It can refer to items, humans, and non-humans that are charming, vulnerable, shy, and childlike.


Exceptions

Having different backgrounds, cultures, and trends, our perception of cuteness sometimes varies from Konrad Lorenz’s baby schema. Here we can see that Stitch has a big mouth and nose as opposed to smaller ones that are cute based on the baby schema. Overall we agree that Stitch is in fact a cute character. Sometimes some features might make a character look “dumb” or “goofy” according to a study made on robots with displays for faces. BMO is a game console with a simple face, altho there’s no room for complex expressions, by using pantomime, he becomes a likable and cute character.


Cuteness as a "Dark Pattern"

Designing cute social robots is becoming a popular strategy to make them more appealing. This isn’t just about looks, it’s a way to help people feel more comfortable and interact positively with advanced technology. However, cuteness in robots comes with ethical concerns. There’s a risk of emotional manipulation.

“By creating an emotional connection with the robot, users may be more inclined to accept suggestions, follow instructions, or share personal information.” As social robots become more prevalent, ethical design becomes crucial. “Using cuteness as a dark pattern without proper transparency can raise questions about informed consent and unethical manipulation.”


Market research

This research looks into different types of robots with different tasks and tries to identify where cuteness is needed, which aspects of a robot makes it cute, if the hardware (styling) makes it cute, the software makes it cute, or is a combination of both. Can a robot transmit its emotions through an interface and gestures, without needing to speak? Here is a brief research on some robots that made an impression on the market and helped shape the future.


Emotions

The ability to read emotions from faces is a very important skill. People around the world use this skill when they communicate with each other. This is why it is essential for a robot to have an expressive User interface. Some people have difficulty understanding some emotions, and others have cultural differences in displaying them

The range of emotions we can feel is often challenging to express in words. That’s where the Junto Institute’s exceptional visualization comes into play. The facial expressions of these emotions are nuanced and subtle, but with the help of context and facial cues, we can read one’s feelings. How we read emotions from faces (Article) In Western countries people pay more attention to the mouth and in Eastern culture to the eyes. For example, this is the perception of a feeling happy in the Western (: vs Eastern culture (^_^). This is a great task for designers and animators to make users understand a robot’s emotions.


Twelve basic principles of animation

“Disney’s twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. The principles are based on the work of Disney animators from the 1930s onwards, in their quest to produce more realistic animation. The main purpose of these principles was to produce an illusion that cartoon characters adhered to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.”

The application of the Twelve basic principles of animation is crucial for any robot character featuring a display interface. These principles serve as a comprehensive guide for animating various elements, including characters, objects, and specific features like eyes, mouth, and eyebrows. By using these principles, we can create a wide range of expressive animations that enable stronger human-robot connections.

01. Squash and stretch | 02. Anticipation | 03. Staging | 04. Straight-ahead action and pose-to-pose | 05. Follow through and overlapping action | 06. Slow in and slow out | 07. Arc | 08. Secondary action | 09. Timing | 10. Exaggeration | 11. Solid drawing | 12. Appeal


Conclusion

Anthropomorphism and appearance are important factors that determine human emotion towards robots. Cuteness is an attribute welcomed in all sectors, making people involved in the activity feel more at ease interacting with a robot. Ultimately, creating a robot that can effectively communicate and connect with humans is a multi-faceted process that involves careful consideration of both hardware and design features.


Screens and explorations

This exploration offers a glimpse at the endless types of interfaces that can be applied to different task-based robots. This creative task is fundamental for a good UI. It is an important factor that determines a human’s emotion towards a robot. In the end, it helps humans to effectively communicate and connect with robots.


Expressions and animations

Among the multiple iterations, I have selected a specific face to illustrate how the rules apply to this interface. The appearance of the robot should remain independent of its field of work, which is why I chose a generic design with simple shapes. Here are approximately 40 fundamental expressions that nearly every robot should possess.

Some interfaces have fine adjustments and may seem to resemble other emotions, but they make sense when they’re put in context. Additional animations and expressions can be incorporated based on the robot’s specific field, such as healthcare, horeca, entertainment, transportation, and more.

Expressions & Emotions List

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